segunda-feira, 11 de janeiro de 2010



Co-design is a philosophy in the American pragmatist tradition, which argues that all people have different ideals and perspectives and that any design process needs to deal with this. Co-Design traces its roots to Immanuel Kant, who in the Critique of the Pure Reason observed that to put a question one has to have some information or knowledge. Kant called this a priori knowledge. Therefore the concept of objectivity is regarded to be difficult or even meaningless. William James suggested that the criteria for truth should be "useful", which is a cornerstone in Co-Design thinking.[1]



In co-design there is an understanding that all human artifacts are designed and with a purpose. In co-design one tries to include those perspectives that are related to the design in the process. It is generally recognized that the quality of design increases if the stakeholders interests are considered in the design process. Co-design is a development of systems thinking, which according to C. West Churchman "begins when first you view the world through the eyes of another." [2]


People who have contributed in the field are:
William James
Edgar A. Singer
C. West Churchman
Russell L. Ackoff
Donald Schön
Olov Forsgren
Lars Albinsson
Mikael Lind [3]
Matt & Gail Taylor [2]




Co-design has recently become popular in mobile phone development, where the two perspectives of hardware and software design are brought into a co-design process C.f. [4].
Co-design is different from for example participatory design in that it does not assume that any stakeholder a priori is more important than any other[5]. It also differs from various user-centered design approaches in that it acknowledges that the client or beneficiary of the design may not be using the artifact itself[6].


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CoDesign

Published By: Taylor & Francis

International Journal of CoCreation in Design and the Arts


Aims & Scope


The aims of CoDesign are:
to report new research and scholarship in principles, procedures and techniques relevant to collaboration in design;
to act as an international forum for discussion of collaborative design issues;
to foster communication between academic researchers and industry practitioners concerned with collaborative design;
to encourage a flow of information across the boundaries of the disciplines contributing to collaborative design;
to stimulate ideas and provoke widespread discussion with a forward-looking perspective.


CoDesign is inclusive, encompassing collaborative, co-operative, concurrent, human-centred, participatory, socio-technical and community design among others. Research in any design domain concerned specifically with the nature of collaboration design is of relevance to the Journal.

Research papers which present theory, report empirical studies, and describe and evaluate collaborative design methods, tools and techniques are welcomed. Papers reflecting on practical experience of collaborative design are also welcomed.


Topics include collaborative design theory; collaborative design methods, techniques and tools; methods for studying collaborative design; studies of collaborative design; computer-supported collaborative design (CSCD) system requirements; CSCD systems, design and use; communication in collaborative design; computer mediated collaborative design communication; handling design issues (e.g. sustainability) collaboratively, and managing collaborative design.




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